Pre Yolo Player Revive Event Async
This event is emitted when a player is about to be revived. It is an asynchronous variant of PreYoloPlayerReviveEvent and can be used to monitor the status of the player-status, but not for interfering with the process.
It implements YoloPlayerEvent, meaning, that it provides relevant information about the player and access to the corresponding org.bukkit.OfflinePlayer and org.bukkit.entity.Player.
See also
Properties
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The corresponding OfflinePlayer.
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The originally intended outcome of the revive-attempt
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Returns the PlayerStatus contained in yoloPlayerInformation.
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The currently targeted outcome of the revive-attempt
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The information regarding this player including their current status