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This event is emitted when a player is about to be revived. It is a synchronous variant of PreYoloPlayerReviveEventAsync, that can change the outcome of the process by using changeOutcome.

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This event is emitted when a player is about to be revived. It is an asynchronous variant of PreYoloPlayerReviveEvent and can be used to monitor the status of the player-status, but not for interfering with the process.

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This event is emitted after a player has been revived by the plugin. This is mostly just useful for post-processing and information purposes. It is a synchronous version of YoloPlayerRevivedEventAsync. For actions that are not needed to be executed synchronously, consider the alternative.

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This event is emitted after a player has been revived by the plugin. This is mostly just useful for post-processing and information purposes. It is an asynchronous version of YoloPlayerRevivedEvent. For actions that need to be executed synchronously, consider the alternative.