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This event is emitted after a player has been death-banned by the plugin. This is mostly just useful for post-processing and information purposes. It is a synchronous version of PostDeathBanEventAsync. For actions that are not needed to be executed synchronously, consider the alternative.

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This event is emitted after a player has been death-banned by the plugin. This is mostly just useful for post-processing and information purposes. It is an asynchronous version of PostDeathBanEvent. For actions that need to access not thread-safe API, consider the synchronous alternative.

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This event is emitted when a player is about to be death-banned. It is a synchronous variant of PreDeathBanEventAsync, that can change the outcome of the process by using changeOutcome.

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This event is emitted when a player is about to be revived. It is an asynchronous variant of PreDeathBanEvent and can be used to monitor the status of the player, but not for interfering with the process.